Town Portal Games

A Danish indie game studio

Town Portal Games

In every great RPG there is a spell that carries you between worlds. We named our studio after it, and built a world on the other side.

A torch-lit hall in Runeworld, its floor stretching towards a distant throne

Once a fansite. Now a studio.

Long before Town Portal became a studio, it was a Diablo II fansite — a small corner of the early internet where players traded builds, shared loot stories, and argued about skill trees long past midnight.

The name meant much the same then as it does now: the way back to town, and the way out again.

The fansite faded, as fansites do. The love of dungeon crawlers never did.

Years later, that same fascination with unopened doors, hidden rooms, and whatever might be waiting one level deeper became something we wanted to build, not just play.

So the portal opened again.

It once led players to a community. Now it leads them into a world of our own.

Two ways into the same world

Both games share one universe drawn from Norse myth. Start with the one that fits in your pocket.

A candle-lit feast hall in Runeworld Mobile, seen through the party's eyes

In alpha

Runeworld Mobile

A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.

Stone steps leading down into the Crypts of Silence, from Runeworld RPG

In development

Runeworld RPG

The full vision: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery.

Join us on Discord

Playtests, patch notes and the occasional argument about skill trees. Some things never change.