
In alpha
Runeworld Mobile
A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.
A Danish indie game studio
In every great RPG there is a spell that carries you between worlds. We named our studio after it, and built a world on the other side.

Long before Town Portal became a studio, it was a Diablo II fansite — a small corner of the early internet where players traded builds, shared loot stories, and argued about skill trees long past midnight.
The name meant much the same then as it does now: the way back to town, and the way out again.
The fansite faded, as fansites do. The love of dungeon crawlers never did.
Years later, that same fascination with unopened doors, hidden rooms, and whatever might be waiting one level deeper became something we wanted to build, not just play.
So the portal opened again.
It once led players to a community. Now it leads them into a world of our own.

Both games share one universe drawn from Norse myth. Start with the one that fits in your pocket.

In alpha
A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.

In development
The full vision: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery.
Playtests, patch notes and the occasional argument about skill trees. Some things never change.