
In alpha
Runeworld Mobile
A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.

One world drawn from Norse myth, and two games that descend into it. The Runegates still wake, but the Rune Roads no longer lead where they once did. Step through, and you will not find another world: only halls, tombs and ruins that shift around you.


In alpha
A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.

In development
The full vision: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery.
Before the worlds, there was only the void. Ginnungagap.
When the Nine Worlds rose, the Runegates bound them, and the Rune Roads carried us across the dark.
Then the roads fell silent.
The main story runs across five acts. The other realms are waiting for later.
Where the roads fell silent.
Home of the Vanir.
Forges under the mountain.
The land of giants.
Where it ends.
One door at a time.
Playtests, patch notes and the occasional argument about skill trees. Some things never change.