Town Portal Games

Runeworld

One world drawn from Norse myth, and two games that descend into it. The Runegates still wake, but the Rune Roads no longer lead where they once did. Step through, and you will not find another world: only halls, tombs and ruins that shift around you.

The Act I map from Runeworld Mobile: paths winding between ruins, a watchtower and a cave mouth

Choose your way in

A candle-lit feast hall in Runeworld Mobile, seen through the party's eyes

In alpha

Runeworld Mobile

A roguelike dungeon crawler where every door you open is a choice. Sense what waits beyond, then choose and live with it. There are no take-backs.

Stone steps leading down into the Crypts of Silence, from Runeworld RPG

In development

Runeworld RPG

The full vision: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery.

The Lost Ways

Before the worlds, there was only the void. Ginnungagap.

When the Nine Worlds rose, the Runegates bound them, and the Rune Roads carried us across the dark.

Then the roads fell silent.

From the Runeworld intro
Runegates
Ancient gateways between the worlds. There is still power in them, and they still wake.
Rune Roads
The paths that once carried travellers safely from one world to the next. The gates still answer. The roads no longer lead where they once did.
The Lost Ways
Halls, tombs, ruins. Pieces of places that should never meet. They shift, and rebuild around you. But the path you choose… holds.
Watch the intro · 0:56

Five realms, one road

The main story runs across five acts. The other realms are waiting for later.

  1. Midgard

    Where the roads fell silent.

  2. Vanaheim

    Home of the Vanir.

  3. Svartalfheim

    Forges under the mountain.

  4. Jotunheim

    The land of giants.

  5. Asgard

    Where it ends.

One door at a time.

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Playtests, patch notes and the occasional argument about skill trees. Some things never change.