Town Portal Games

Runeworld RPG

In development

Runeworld RPG

The full vision of Runeworld: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery. Build a party of one to four, master rune-forged skills and survive ancient labyrinths.

Work-in-progress scene from Runeworld RPG: stone steps lead down into the Crypts of Silence, with a description panel and Enter and Exit choices

Built on the games that raised us

First-person exploration

See the world through your party's eyes, from open roads to labyrinths that were never meant to be mapped.

Rune-forged skills

Master rune-forged skills and shape your characters into one party.

Ancient labyrinths

Sealed chambers and rune-marked towers, built to keep something in.

The same world, deeper

Runeworld RPG and Runeworld Mobile share one universe. This is where it opens all the way.

In the game

Screenshots from the current build of Runeworld RPG.

A party of one to four

Travel alone or with up to four heroes, each with a class and a people of their own: Priest, Hunter, Rogue, Knight, Runeweaver or Paladin, from Human and Vanir to Dvergar and Trollkin.

Runeworld RPG: the Create your party screen, with a Human Priest selected, attributes, starting skills and portraits

Art in progress

Early art and scenes from Runeworld RPG. Everything here is still changing.

Latest from development

Recent milestones from the Runeworld RPG build.

  1. Discovery Dungeons

    The foundation for choice-shaped dungeons: atmospheric room drafting, sealed rooms that cost Moon Runes to open, persistent modifiers like curse, greed and clarity, and a rune-alignment puzzle whose outcome shapes the reward beyond it.

  2. Smarter enemies

    Enemy behaviour rebuilt from the ground up, fixing movement and timing bugs and making combat more reliable.

  3. Systems and dungeon progress

    Equipment now follows character skills, saves are more reliable, dungeons run smoother and quest flow is clearer.

  4. The first dungeon

    The first boss is in, and the first dungeon layout is complete. The quest system was reworked with a new quest log and interaction sequences.

Follow the build

Development updates, early screenshots and the first playtests happen on Discord.