Runeworld RPG
In development
Runeworld RPG
The full vision of Runeworld: a classic first-person, party-based RPG in the spirit of Might & Magic VI–VII, reimagined through Norse myth and mystery. Build a party of one to four, master rune-forged skills and survive ancient labyrinths.

Built on the games that raised us
First-person exploration
See the world through your party's eyes, from open roads to labyrinths that were never meant to be mapped.
Rune-forged skills
Master rune-forged skills and shape your characters into one party.
Ancient labyrinths
Sealed chambers and rune-marked towers, built to keep something in.
The same world, deeper
Runeworld RPG and Runeworld Mobile share one universe. This is where it opens all the way.
In the game
Screenshots from the current build of Runeworld RPG.






A party of one to four
Travel alone or with up to four heroes, each with a class and a people of their own: Priest, Hunter, Rogue, Knight, Runeweaver or Paladin, from Human and Vanir to Dvergar and Trollkin.




Art in progress
Early art and scenes from Runeworld RPG. Everything here is still changing.




Latest from development
Recent milestones from the Runeworld RPG build.
Discovery Dungeons
The foundation for choice-shaped dungeons: atmospheric room drafting, sealed rooms that cost Moon Runes to open, persistent modifiers like curse, greed and clarity, and a rune-alignment puzzle whose outcome shapes the reward beyond it.
Smarter enemies
Enemy behaviour rebuilt from the ground up, fixing movement and timing bugs and making combat more reliable.
Systems and dungeon progress
Equipment now follows character skills, saves are more reliable, dungeons run smoother and quest flow is clearer.
The first dungeon
The first boss is in, and the first dungeon layout is complete. The quest system was reworked with a new quest log and interaction sequences.
Follow the build
Development updates, early screenshots and the first playtests happen on Discord.